

The neon glow in darker scenes do enough to provide a sense of the paranormal: the crystals of the cave are awe-inspiring and the florescent green tempered by the night set a terrifying scene when one of the characters drowns. Hyper-realistic graphics and storylines often create a game that takes itself far too seriously. This imbues the game and its storyline with a levity that others lack. The picture-book-esque art style is reminiscent of a theatrical set with characters standing out against it. The innovative gameplay is accompanied by haunting visuals. Setting the radio to the proper frequency reveals Easter eggs and unlocks doors. Moreover, Night School Studio adds an inventive element to the gameplay by giving Alex and the player a pocket radio to solve puzzles. This creates a platformer structure within the game and allows the player to roam freely. The levels feel three-dimensional with their slopes and curves as the characters traverse mountains or take different forks in their paths. The platforming gameplay is smooth as the player navigates Alex and her companions through two point five dimensional levels (think Paper Mario: The Thousand-Year Door ) to save her friends and attain items that allow her to escape the island. They struggle to leave the island while escaping time loops, hallucinations and what appear to be the ghosts of a genocide that took place on the island.

In Oxenfree, you are Alex, a teenager accompanied by her new step brother Jonas and best friend Ren to an overnight party on a small island. Night School Studio’s Oxenfree is one such example, combining a sprawling storyline and multiple endings with a more abstract art style of dark green and blue tones that complement the game’s science fiction storyline. In recent years, simpler games have exemplified what a video game should actually be. However, great graphics and a movie-like storyline do not necessarily make for a good game.

recent release Resident Evil 7: Biohazard ) with choices that supposedly affect the game’s ending.

These 3D models of people and stunning environments allow game developers to create film-like narratives in which players can immerse themselves, (i.e. It probably sounds a little weird to say this but hope that, well, they're reunited in heaven or whatever savlation is in Oxenfree.Nowadays, video games seem so focused on creating pristine graphics indistinguishable from reality. :'( And I guess just as the game says, things just happen. While Maggie is on the other side, maybe so grief-ridden after losing her and we don't know if Magie ever did get those messages from Anna. Though could be a stretch to say its from both since four of them are from Anna so all six may as well be from Anna (I suppose since she's trapped there, she's hoping that the world has become peaceful after the war?)Īlso.kinda sad that these two looked like they had a very deep connection and then Anna got taken away by the ghosts and didn't survive the ordeal. Be sure you have correct time and Pray for peace be restored for the world? I'm kinda wondering if the be sure you have correct time was from Maggie like Anna might have delivered her a message about time as a key to stop all this and Maggie wanted to reconfirm it. But 2 of the messages seem out of character to be from a trapped and suffering Anna. At first I thought they were being sent to Anna not to Maggie (until I realized, duh, Love Anna. But I also wonder if they could be both, from Anna and Maggie actually. Whooooa, thank you for the translations! And I like your interpretations that these are Anna's messages.
